Boke Bi̊cquw (/bi̘c/ /quw/ [underwear] [hollow]) is a subtropical Small City located in the Tstifur Region of the Tetburland.
The name Boke Bi̊cquw is derived from the Sylvin language, as Boke Bi̊cquw was founded by Tregênkèj, who was culturaly Tauran.
Climate
Boke Bi̊cquw has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 18°C (64°F). Boke Bi̊cquw receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Boke Bi̊cquw covers an area of nearly 16 km2 (6 mi2), and an average elevation of 224 m (734 ft) above sea level.
Overview
Boke Bi̊cquw was founded durring the late 15th century in summer of the year 1383, by Tregênkèj. The establishment of Boke Bi̊cquw suffered from many setbacks, delays, and obsticles, most notably a group of Boke Bi̊cquw which required millitary assistance exterminate before the community could finish being built.
Boke Bi̊cquw was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Boke Bi̊cquw is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Boke Bi̊cquw is buildings are located arround a single premissive flagstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Boke Bi̊cquw's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Before you’ve even set foot into the heart of Boke Bi̊cquw, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.
Civic Infrastructure
Boke Bi̊cquw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Boke Bi̊cquw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Bi̊cquw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Bi̊cquw's parks.
Boke Bi̊cquw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Bi̊cquw.
Boke Bi̊cquw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Boke Bi̊cquw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Boke Bi̊cquw has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Boke Bi̊cquw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Boke Bi̊cquw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Bi̊cquw's public wards, blessings, and other arcane systems.
Boke Bi̊cquw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Bi̊cquw's natural decorations nor waterways.
Boke Bi̊cquw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Boke Bi̊cquw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Boke Bi̊cquw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.
Boke Bi̊cquw's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
In Boke Bi̊cquw there are unidentifiable people in the fog, but it seems to be okay.
The Snake, Constrictor (Anaconda) near Boke Bi̊cquw are known to be almost tame, such that they can be put to domestic use.
Boke Bi̊cquw's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Illusion energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 7
Farmers: 11
Farm Laborer: 16
Hunters: 12
Milk Maids: 9
Ranchers: 5
Ranch Hands: 10
Shepherds: 10
Farmland: 15448 m2
Cattle and Similar Creatures: 960
Poultry: 11529
Swine: 768
Sheep: 38
Goats: 7
Horses, Mounts, and Beasts of Burden: 384
Craftsmen
Arms and Toolmakers: 7
Blacksmiths: 8
Bookbinders: 4
Buckle-makers: 5
Cabinetmakers: 8
Candlemakers: 13
Carpenters: 11
Clothmakers: 10
Coach and Harness Makers: 4
Coopers: 10
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 8
Farrier: 28
Furriers: 2
Glassworkers: 14
Gunsmiths: 7
Harness-Makers: 3
Hatters: 7
Hosiery Workers: 2
Jewelers: 4
Leatherwrights: 9
Locksmiths: 4
Matchstick makers: 6
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 5
Paper Workers: 5
Plasterers: 5
Pursemakers: 6
Roofers: 4
Ropemakers: 3
Rugmakers: 3
Saddlers: 7
Scabbardmakers: 7
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 13
Tailors: 20
Tanners: 4
Upholsterers: 5
Watchmakers: 5
Weavers: 11
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 6
Butchers: 10
Chandlers: 9
Chicken Butchers: 10
Entrepreneurs: 4
Fine Clothiers: 10
Fishmongers: 9
Florists: 2
Potion Sellers: 6
Resellers: 14
Spice Merchants: 5
Wine-sellers: 8
Wheelwright: 6
Woodsellers: 3
Service workers
Bakers: 18
Barbers: 21
Coachmen: 5
Cooks: 15
Doctors: 8
Gamekeepers: 6
Grooms: 3
Hairdressers: 12
Healers: 11
Housekeepers: 10
Housemaids: 21
House Stewards: 10
Inns: 3
Laundry maids: 7
Maidservants: 13
Nursery Maids: 6
Pastrycooks: 13
Restaurateur: 15
Tavern Keepers: 14
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 8
Long Haul Couriers: 8
Dockyard Workers: 8
Gas Workers: 1
Hay Merchants: 3
Leech Collectors: 10
Millers: 9
Miners: 8
Oilmen and Polishers: 6
Postmen: 8
Pure Finder: 4
Skinners: 10
Sugar Refiners: 2
Tosher: 5
Warehousemen: 14
Watercarriers: 8
Watermen, Bargemen, etc.: 12
Skilled Laborers
Accountants: 5
Alchemist: 5
Clerk: 7
Dentists: 3
Educators: 9
Engineers: 5
Gardeners: 3
Mages: 2
Plumbers: 4
Pharmacist: 4
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 5
Civil Clerks: 8
Civic Iudex: 4
Consultants: 2
Exorcist: 8
Fixers: 4
Kami Clerk: 7
Landlords: 7
Lawyers: 4
Legend Keepers: 6
Militia Officers: 54
Monks, Monastic: 10
Monks, Civic: 12
Historian, Oral: 8
Historian, Textual: 4
Policemen, Sheriffs, etc.: 8
Priests: 14
Rangers: 5
Rat Catchers: 5
Scholars: 6
Spiritualist: 6
Slayers: 2
Storytellers: 12
Military Officers: 14
Cottage Industries
Brewers: 12
Comfort Services: 13
Enchanters: 4
Herbalists: 4
Jaminators: 14
Needleworkers: 11
Potters: 6
Preserve Makers: 12
Quilters: 5
Seamsters: 20
Spinners: 11
Tinker: 4
Weaver: 9
Artists
Actors: 4
Architects: 1
Bards: 6
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 1
Glaziers: 4
Inlayers: 3
Musicians: 11
Painters, Art: 1
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 14
Writers: 12
Produce Industries
Butter Churners: 14
Canners: 13
Cheesmakers: 12
Ice Merchants: 1
Millers: 8
Picklers: 6
Smokers: 5
Stockmakers: 4
Tobacconists: 6
Tallowmakers: 8
1391 of Boke Bi̊cquw's population work within a Foundational Occupation.
73 work in Agriculture
308 work as Craftsmen
111 work as Merchants
211 work as Service Workers
142 work as General Laborers
51 work as Skilled Laborers
218 work as Civil Servants
125 work in Cottage Industries
75 work as Artists
77 work in Produce Industries
2145 of Boke Bi̊cquw's population do not work in a formal occupation, but do contribute to the local economy. 307 (8%) are noncontributers.
Points of Interest
The roads leading into Boke Bi̊cquw possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Boke Bi̊cquw was attacked by soldiers from another nation, with orders to raid Boke Bi̊cquw. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Boke Bi̊cquw lost 164 people, 294 livestock, and 68 buildings. The conflict ended after roughly 51, when members of Boke Bi̊cquw's militia enacted an operation to locate a particular solgiers group. The operation was complicated by major logistical problems. The conflict ended with needing to break through the enemy's lines, which ended in victory for Boke Bi̊cquw's forces. The war is remembered in legend by Boke Bi̊cquw's bards, historians, and legend keepers.